Title Screen
A controller settings loading screen exploring the theme of money and corruption.
Mission screen for the player to view missions and objectives.
Mision screen for the player to view and accept missions and objectives.
A screen that would offer mission rewards.
A dynamic information panel that triggers when game requires player input.
An animation of the reveal transition for the panel.
In game HUD with minimap for location and meta game information, as well as a health meter and player interaction options.
Pause menu presented in the style of an 1980's satelite phone.
SAT phone menu rendered in Photoshop.
Pause menu with links to main menus.