Prototype / Prototype 2

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Prototype 2 Logo Presentation Concept

Logo sequence concept incorporating 3D logos in the game level rendered in the menu presentation style.

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Prototype 2 Press Start Screen

Press start screen using the security camera style of the menu presentation.

Menu Motion Concept

Menu motion concept exploring the presentation style of the security camera.

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Main Menu Style Frame

Main menu concept exploring the presentation style.

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Main Menu Style Frame

Alternate version of the main menu presentation style.

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Vignette Selection Menu

A grid selection menu.

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3D Map Screen

A side view of a 3D map pause screen with tabbed categories.

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3D Map Screen

A top down view of a 3D map with tabbed categories.

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HUD - Player/Enemy Health

Exploration concept for displaying player and enemy health.

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Power Selection Wheel

A dynamic menu selection wheel for equipping a character power.

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Hunter Vison Mode

Rendering treatment for the Hunter vision mode. The presentation consists of an overall render style with individual paths on the ground that would lead to an objective.

Hunter Vision Pulse Animation

Concept and visual treatment for the hunter pulse animation. Player activates a pulse that is sent out into the world to provide feedback on objectives and points of interest.

Prototype Press Start Animations

Looping animaitions on the Prototype Press Start screen.

Prototype Logo Introduction

Logo animation sequence for the company logos and game title.

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Prototype Power Upgrades Menu

Power upgrades menu.

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Prototype Map Screen

Map pause screen for player to access objectives, events, upgrade skills, adjust game settings, and save or quit.

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Save / Load Game Screen

Player can access and load saved games.